KREA-FUN: Systematic Creativity for Enjoyable Software Applications

نویسندگان

  • Daniel Kerkow
  • Christian Graf
چکیده

This paper is about how to enhance software applications with engaging interaction. A methodology is presented that provides a structured way to elicit how to turn boring tasks into enjoyable challenges, giving users the possibility to grow or compete, or empowering users to perform sophisticated tasks and as a consequence gain social appreciation. The paper is addressed to practitioners who want to know more about how to make applications more appealing and to researchers, who want to see theories from emotion, motivation and organizational growths successfully put into interactive applications.

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

منابع مشابه

Casual Creators

Many creativity tools exist to support task-focused creativity, but in recent years we have seen a flourishing of autotelic creativity tools, which privilege the enjoyable experience of explorative creativity over taskcompletion. Because these tools are much smaller in scope, less commercially significant, and less ”serious” than their larger siblings, they have been overlooked in academic rese...

متن کامل

Increasing or decreasing interest in activities: the role of regulatory fit.

What makes people's interest in doing an activity increase or decrease? Regulatory fit theory (E. T. Higgins, 2000) provides a new perspective on this classic issue by emphasizing the relation between people's activity orientation, such as thinking of an activity as fun, and the manner of activity engagement that the surrounding situation supports. These situational factors include whether a re...

متن کامل

How to Enhance the Creativity of Software Developers: A Systematic Literature Review

Success during software development depends on the creativity of software engineers. Knowledge plays a very important role in enhancing the creativity of software developers. Knowledge is available in different forms like repository knowledge (experiences of past projects) and community knowledge (gained through communication among software engineers). To help software engineers be more creativ...

متن کامل

Just For Fun: Using Programming Games in Software Programming Training and Education - A Field Study of IBM Robocode Community

Executive Summary Improving learning effectiveness has always been a constant challenge in software education and training. One of the primary tasks educators face is to motivate learners to perform to their best abilities. Using computer games is one means to encourage learners to learn (Klawe, 1994). When games are used in general education, they could enhance self-esteem for the learners, re...

متن کامل

Learning from Hardware: Design and Quality

It is no fun to be late, to have unhappy customers, and to be unable to predict when you will finish a job. By following sound engineering planning methods, software work can be more productive, more predictable, and more enjoyable for the engineers themselves. In this column, I continue this same discussion with a focus on how engineering quality practices and design principles could be adapte...

متن کامل

ذخیره در منابع من


  با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

عنوان ژورنال:

دوره   شماره 

صفحات  -

تاریخ انتشار 2007